Reacting to maybe make some change
Hello everyone, in this post I am going to be exploring a more serious and emotional piece of IF. The piece is called "maybe make some change" and was written by Aaron Reed. The story has you play as a soldier who appears to be on trial for murder. I find the story to be interesting as it tests the reader morality a lot and often had me wondering if I was the bad guy. I also found that the sound and images running in the background to be a nice touch and added a sense of immersion to the story.
maybe make some change 1
When I first started after the initial black screen it had shoot and some blank spaces on the left of the screen. Right now like the story told me I only knew how to shoot but the key to progressing is to learn what else I was able to do beside shoot. I learned how to calm, warn, threaten, hug, hear, and miss.
At this point I figured out that I need to connect the words on the left side of the screen with the words highlighted in yellow through out the scenarios given to me.
maybe make some change 2
In the second half of the story I got stumped for a second on what I was sup
pose type as I had used all of the highlighted text in the story scenarios and then I saw the text where it said lawyer and blogger and figured it out from there. After exploring and connecting all the words you get a screen like this in where the reader will see a conversation between a soldier and his dad. The soldier is suspected to be whistleblower by the rest of his platoon and talks to his dad through a Facebook chat about the situation.
After finishing the story I found the moral choices and question morality to be a very influential part of this work. On that note I find morality in games to be an interesting piece of design and immersive element to the game itself. An article I found discusses if players are more prone to good or bad choices and explains how these choices get blurrier and are not black and white. If anybody enjoys making moral choices in games and pieces of IF I recommend checking out the article Morality in Games: Are Players Prone to Good Or Evil Choices?. Well thanks for reading and continue to explore the world of IF.
maybe make some change 1When I first started after the initial black screen it had shoot and some blank spaces on the left of the screen. Right now like the story told me I only knew how to shoot but the key to progressing is to learn what else I was able to do beside shoot. I learned how to calm, warn, threaten, hug, hear, and miss.
At this point I figured out that I need to connect the words on the left side of the screen with the words highlighted in yellow through out the scenarios given to me.
maybe make some change 2
In the second half of the story I got stumped for a second on what I was sup
pose type as I had used all of the highlighted text in the story scenarios and then I saw the text where it said lawyer and blogger and figured it out from there. After exploring and connecting all the words you get a screen like this in where the reader will see a conversation between a soldier and his dad. The soldier is suspected to be whistleblower by the rest of his platoon and talks to his dad through a Facebook chat about the situation.
After finishing the story I found the moral choices and question morality to be a very influential part of this work. On that note I find morality in games to be an interesting piece of design and immersive element to the game itself. An article I found discusses if players are more prone to good or bad choices and explains how these choices get blurrier and are not black and white. If anybody enjoys making moral choices in games and pieces of IF I recommend checking out the article Morality in Games: Are Players Prone to Good Or Evil Choices?. Well thanks for reading and continue to explore the world of IF.

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